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One technique that I use doesn't prevent them doing the recursive call, it just prevents it from being a problem. In the C/L program I create a duplicate of the RPG program in QTEMP (using the current time as part of the name) and then I call that program. Albert York -----Original Message----- From: Feador, Jerry [SMTP:JFeador@xxxxxxxxxx] Sent: Monday, March 03, 2003 12:46 PM To: 'RPG programming on the AS400 / iSeries' Subject: Preventing a recursive call... Hi All, Does anybody have a clue as to how I can prevent a recursive call from a command? The scenario is.... I have a command which calls a CL(1) which calls a CL(2) which calls an RPG... at this point it's allowed, and common, to get to a command line, where everybody forgets that they've called the command once already - calling the command again generates a recursive call error in the RPG program... I've searched the archives and tried every combination of MONMSG's and *PSSR's that I can come up with, yet the error prevails... Any ideas on how I can get the first CL(1) to end if the command is already in effect (or running, or whatever)? TIA, Jerry _______________________________________________ This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@xxxxxxxxxxxx To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/mailman/listinfo/rpg400-l or email: RPG400-L-request@xxxxxxxxxxxx Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l.
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