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Stick something out there in your environment that gets checked first like: The existence of a dtaara in QTEMP Value of contents in dtaara in QTEMP Etc.... Then in your code If exists send message instead of calling program (avoiding the recursive call) -----Original Message----- From: Feador, Jerry [mailto:JFeador@xxxxxxxxxx] Sent: Monday, March 03, 2003 12:46 PM To: 'RPG programming on the AS400 / iSeries' Subject: Preventing a recursive call... Hi All, Does anybody have a clue as to how I can prevent a recursive call from a command? The scenario is.... I have a command which calls a CL(1) which calls a CL(2) which calls an RPG... at this point it's allowed, and common, to get to a command line, where everybody forgets that they've called the command once already - calling the command again generates a recursive call error in the RPG program... I've searched the archives and tried every combination of MONMSG's and *PSSR's that I can come up with, yet the error prevails... Any ideas on how I can get the first CL(1) to end if the command is already in effect (or running, or whatever)? TIA, Jerry _______________________________________________ This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@xxxxxxxxxxxx To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/mailman/listinfo/rpg400-l or email: RPG400-L-request@xxxxxxxxxxxx Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l.
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