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James, >Well I'm not sure what uninitiated means, but when I first started with >RPG pointers made perfect sense to me, having come from a language that >used pointers all the time. Unintiated was the word Scott used for describing the folks he had to explain either *INKx or INFDS to. Like you, pointers have always made sense to me, but some people seem to have a hard time with the concept. >But INFDS does not make sense for the >background I had. Where does it come from? How does it get data into it? My whole point was that, at least in RPG II (my background in the early 80's), using the Kx indicators did not alleviate any of that. You *still* had to use the INFDS, but could only use it for some of the function keys and had to use Kn for the others. (The S/34/36 did not return the AID byte in the INFDS as I recall, although the S36EE will even in RPG II programs.) Thus all my interactive RPG II programs prior to the S36EEin 1988 already needed the INFDS. That seems to negate the argument that using the Kx indicators avoids the wonderment over what the INFDS and how it works. Doug
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