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Let's face it, most shop standards are put in place in order for the
manager or the current staff to be able to read someone else's code. I
mean, they establish and stand and think somehow everyone else is going
to stick to it so that they can read the other guy's code.
The only shop standards that really matter to "others" is consistency
and if they've moved to RPGIV, to use upper/lower case symbols.

Bob Cozzi
cozzi@rpgiv.com
Visit the on-line  Midrange  Developer  forum at: http://www.rpgiv.com


> -----Original Message-----
> From: rpg400-l-admin@midrange.com [mailto:rpg400-l-admin@midrange.com]
On
> Behalf Of Richard B Baird
> Sent: Tuesday, March 19, 2002 9:47 AM
> To: rpg400-l@midrange.com
> Subject: RE: Defining a function key...
>
> Denis,
>
> uh, you know, I can't remember the last time I wrote an RPG program
and
> thought to myself...
>
> "Hmmm... I wonder if a C programmer would understand this section of
code.
> Maybe I aught to make my RPG look as much like C as possible, so that
in
> case someone who only knows C want's to change it, then he'll be able
to."
>
> But now I'm leaving out all those COBOLers.  Maybe I should write it
so
> that it would be better understood by COBOL programmers.
>
> I don't mean to be curt, but I write rpg programs clear enough so that
rpg
> programmers can change them.  I don't care if a C programmer has to
learn a
> few basic rules of my preferred language.
>
> Rick
>
> ---part of the original post---
> For a C or JAVA programmer, I have no doubts as of which of the
following
> is
> the easiest to interpret:
>
> if   *inkc
> eval  *inlr = *on
> endif
>
> {The C guy thinks: *inkc must be a boolean variable, but what does it
> stands
> for? it is not defined anywhere!!! ok now, if the condition is true,
then
> set
> the boolean variable *inlr (what the hell does inlr mean) to true. But
> wait,
> that *inlr variable is not reference anywhere!! it must be dead code
and I
> could just remove it}
>
> _______________________________________________
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