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How about fresh new RPG programmer right out of school? My example was to show that when people says that this or that technique is intuitive, this is only true relative to the person past experience. In my company (about 200 IT people, of those about 100 have to work with RPG) most people that we hired were not seasoned RPG programmers, they came from other platform or were very green. We've been using the AID technique as a shoop standard for over 6 years so most of our RPG programmer are not familiar with the *INKx technique. In fact when they have to work on old programs that uses this technique, they always go to the closest grey hair guy and ask what those *ink? stands for. Also, just curious, how do you handle other keys (enter, page-up, page-down ...). One of the thing I like with the AID technique is that I can treat all keys the same way. Denis Robitaille Directeur services techniques Cascades Inc 819 363 5187 >>> rbaird@esourceconsulting.com 03/19/02 10:46am >>> Denis, uh, you know, I can't remember the last time I wrote an RPG program and thought to myself... "Hmmm... I wonder if a C programmer would understand this section of code. Maybe I aught to make my RPG look as much like C as possible, so that in case someone who only knows C want's to change it, then he'll be able to." But now I'm leaving out all those COBOLers. Maybe I should write it so that it would be better understood by COBOL programmers. I don't mean to be curt, but I write rpg programs clear enough so that rpg programmers can change them. I don't care if a C programmer has to learn a few basic rules of my preferred language. Rick
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