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Thanks, but I have figured it out. Apparently a seed of type 5I doesn't quite work ok. I made it 10I and now it's really random. Peter Colpaert Application Developer Honda Europe NV ---------- Yoda of Borg are we: Futile is resistance. Assimilate you, we will. ---------- "Robin Coles" <robin@ringbase.com>@midrange.com on 16/01/2002 10:28:35 Please respond to rpg400-l@midrange.com Sent by: rpg400-l-admin@midrange.com To: <rpg400-l@midrange.com> cc: Subject: RE: Random number generation I think you need to set COSEED to something vaguely random before you start. I combine the day number, job number and time as a start point but there's probably a better way. 255a d BigNum s 11 0 255a d SmallerNum s 9 0 255a C If Not SetSeed C TIME XXTMDT 255a C XXSS IFNE 0 255a 255a C Z1JobN Mult XXMMSS BigNum 255a C BigNum Div XxDay SmallerNum 255a 255a ** Need to use smallernum to control overflow as the max in 255a ** a 10i field is 2147483647 255a 255a c Z-Add SmallerNum Seed 255a c Else 255a C Z-Add Z1JobN Seed 255a C EndIF 255a C Eval SetSeed = *On 255a C EndIf 255a 255a ** CEERAN0 generates a pseudo-random number between 0 and 1. Factor 255a ** up to a 6 digit number once done. Leave the seed for the next call 255a 255a c CallB 'CEERAN0' 255a c Parm Seed 255a c Parm Number 255a c Parm Feedback 12 Cheers Robin _______________________________________________ This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@midrange.com To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/cgi-bin/listinfo/rpg400-l or email: RPG400-L-request@midrange.com Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l.
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