|
Carel, The syntax checker is not a feature of RPG, but of SEU. And although it is quite good at checking the syntax, it can only flag errors. Not coding any result indicator is not an error in RPG IV; nor is coding only an error indicator. Now, if the syntax checker were configurable, you might configure it to not accept just an error indicator, but, alas, it isn't. Joep Beckeringh ----- Original Message ----- From: "Carel Teijgeler" <COTeijgeler@chello.nl> To: <rpg400-l@midrange.com> Sent: Thursday, September 13, 2001 9:46 PM Subject: RE: Hidden feature or bug > Barbara, > > In RPG III the syntax checker will signal an error if you do not fill in an > indicator in the correct position, in RPG IV only if you put it in the > wrong position. This change should be reversed, as a lot of diehards use > indicators on a read/chain operation. Besides, one should keep backward > compatibility in mind. > > Just my opinion. > > Regards, > Carel Teijgeler.
As an Amazon Associate we earn from qualifying purchases.
This mailing list archive is Copyright 1997-2024 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact [javascript protected email address].
Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.