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No. It doesn't work like that, AND, compiler directives cannot be used
in program code to condition things. That is if you /DEFINE DEBUG, you
cannot use an IF  DEBUG   statement in the calc specs, only /IF
DEFINED(DEBUG) would work. Those variables are processed by the
preprocessor and are not part of the program itself.

Bob Cozzi
cozzi@rpgiv.com
Visit the new on-line iSeries Forums at: http://www.rpgiv.com/forum

> -----Original Message-----
> From: rpg400-l-admin@midrange.com [mailto:rpg400-l-admin@midrange.com]
On
> Behalf Of James Rich
> Sent: Monday, August 13, 2001 6:51 PM
> To: rpg400-l@midrange.com
> Subject: if defined syntax in sql rpg?
> 
> I need to use the following in an sql-rpg program (created with
> CRTSQLRPGI):
> 
> F/if defined(BMP)
> F/define USE_NUM_COLOC
> F/endif
> 
> later in the calcs USE_NUM_COLOC is used to conditionally compile an
SQL
> portion of the program.  The BMP define needs to be defined by the
> compiler.  When compiling non-sql rpg programs this is no problem -
the
> DEFINE keyword on the CRTRPGMOD and CRTBNDRPG commands does this.  But
> CRTSQLRPGI does not have a DEFINE keyword.  How can I tell the
> preprocessor to define BMP when using CRTSQLRPGI?
> 
> James Rich
> james@eaerich.com
> 
> _______________________________________________
> RPG400-L mailing list
> RPG400-L@midrange.com
> http://lists.midrange.com/cgi-bin/listinfo/rpg400-l



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