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Sounds like a rainy-day thing to try out... <g> > -----Original Message----- > From: Jim Langston [SMTP:jlangston@conexfreight.com] > Sent: Friday, June 16, 2000 12:51 PM > To: RPG400-L@midrange.com > Subject: Re: text entry widget? > > Performance was/is wonderful. I didn't notice any delay whatsoever. > > I seem to recall it would not work the other way around though. > Remember, this way the program doesn't have to look at each > keystroke, but only when you exit the field. So, block mode still > works, and no performance hit. > > Regards, > > Jim Langston > > "Bale, Dan" wrote: > > > What about when text was deleted from a line? Did the first word from > the > > next line advance back up to the line where text was deleted? > > > > And how was performance??? > > > > - Dan Bale > > > > > -----Original Message----- > > > From: Jim Langston [SMTP:jlangston@conexfreight.com] > > > Sent: Thursday, June 15, 2000 6:56 PM > > > To: RPG400-L@midrange.com > > > Subject: Re: text entry widget? > > > > > > I've seen one package, KeyesMail, that did a nice text editor with > word > > > wrap. I talked to the programmer about it and he said it wasn't too > > > difficult, > > > although he wouldn't give me the details. Trade secrets and all. > > > > > > What I think he did was just have 80 column fields (arrays) that auto > > > advanced, > > > so when you entered a character into the last position, it returned to > the > > > program. > > > The program then went to the field and grabed the last word, if the > last > > > character > > > was not a space, and moved it down to the next field, deleting it from > the > > > field > > > just entered. > > > > > > Pretty nifty in operations though. > > > > > > Regards, > > > > > > Jim Langston > > > > > > Buck Calabro wrote: > > > > > > > James David Rich wrote: > > > > > > > > >Does anyone know of a text entry widget > > > > >that I can plug into rpg programs, much > > > > >like gtk of motif? I want to insert and > > > > >delete text. I want to be able to place > > > > >the widget in a specified are of the screen. > > > > >It needs to have callbacks that can > > > > >interface with my rpg programs. > > > > > > > > Are you speaking of Visual Age for RPG? Is the multiline edit part > good > > > > enough? If not, you can link to ActiveX or DDE parts... I haven't > seen > > > a > > > > good text manipulation API for RPG IV on the 400. > > > > > > > > Buck Calabro > > > > Aptis; Albany, NY +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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