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  • Subject: RE: text entry widget?
  • From: "Bale, Dan" <DBale@xxxxxxxx>
  • Date: Thu, 15 Jun 2000 17:56:03 -0400

I struggled with this several years ago.  You're right, CNTFLD has its
limitations.  If you're thinking of a Windows-centric type text window
(think Notepad), forget it for the green screen.  If your CNTFLD is 300
chars long, then that's your max.  What I managed to do was to design a new
display format that basically was one CNTFLD of 18 lines (1440 characters);
this happened to be more than enough for my client at the time.  Also,
there's no word-wrap on the entry window, just character-wrap.  There is a
word-wrap keyword but that only works for output-only.

I know there are OfficeVision APIs that could be used to effect some of what
you're looking for, but we all know where OV is headed.

If you really want a Windows-centric type text window, you'll have to go to
VA-RPG.

- Dan Bale

> -----Original Message-----
> From: James David Rich [SMTP:james@dansfoods.com]
> Sent: Thursday, June 15, 2000 3:09 PM
> To:   RPG400-L@midrange.com
> Subject:      Re: text entry widget?
> 
> CNTFLD doesn't quite do what I want - at least I don't know how to make it
> do what I want.  Suppose the text the user is editing is longer than what
> the screen allows?  Say my CNTFLD is 300 chars long and the text the user
> edits is 750 chars.  So I display the first 300 chars in the CNTFLD.  If
> the user presses the delete key I want the 301 char of text to move onto
> the screen - in other words (IOW?) I need to handle off-screen data.
> 
> On Thu, 15 Jun 2000, John Kennedy wrote:
> > Take a look at the CNTFLD (continued-entry field) DDS keyword.  It will
> > allow inserts and deletes in a multi-line input field.  It adjusts text
> > following your insert/delete point accordingly and also performs word
> wrap.
> > 
> > > Hi folks,
> > > Does anyone know of a text entry widget that I can plug into rpg
> > > programs, much like gtk of motif?  I want to insert and delete text.
> I
> > > want to be able to place the widget in a specified are of the screen.
> It
> > > needs to have callbacks that can interface with my rpg programs.
> 
> James Rich
> james@dansfoods.com
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