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Maybe, if you insert the attribute value for RED in the message text. Don't know if this works - might be worth a try. And be sure to put the NORMAL attribute at the end.

RED is x'28', RED blinking is x'2A'

Maybe

Vern

At 01:47 PM 3/27/2003 -0500, you wrote:
Hi Everybody -

Like many 400 developers, I have used the SFLMSGQ in RPG programs to stack up and display messages for ease of use (msgid's, no arrays, etc). Yesterday, a request came in to display the message in RED...and all I have read/found on the subject is that the message will be highlighted. Is colorizing the messages displayed from a SFLMSGQ a possibility?

Muchas Gracias,

Rick Rayburn
NYC



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