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~~~If you want to be really webby, you will eventually end up ~~~coding some HTML ~~~and Javascript. I don't use Lansa/web much, but it happens ~~~I am doing a ~~~project right now. To be honest, I don't see much advantage ~~~of Lansa/web to ~~~an Iseries RPG shop who is looking to go web over Brad ~~~Stones E-RPG or Joe ~~~Pluta's webfacing tool. Lansa for the Web can be deployed to a Windows server from an iSeries Web Server without coding one extra stitch of code (if you don't get too fancy) For someone that can not avoid 2 or more platforms, this alone might be justification. It does not work in reverse. I was amazed deployment & compile actually worked, it took days to let that sink in. The code base obviously needs to be recompiled into c++ instead of RPG but performance is unbelievably similar. The test of a true 4GL. On the iSeries (if you want) you can alter the source/get the RPG listings, and you can do this also in C++ on Windows. My understanding is Lansa is going to make compiles C++ and/or Java on all platforms. With that said, after the first couple of compiles, I never looked at anything other than return codes. I was disappointed that the deployment does not include data in files unless to the same platform type. It is partially addressed with file transfer mechanisms. I was disappointed that Lansa did not have a wizard to convert existing native screen formats to the WEB. The only re-use is by calling 3GL programs (which is easy and 5250 or batch) and the existing database can be imported. Email me offline if you like if web work or multiple platforms is key. Mark Villa in Charleston SC
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