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I agree, this one is totally confusing. (1 << 0) means take the byte on the left, and shift it's bits to the left 0 times, resulting in 1. I would expect #define SSL_ENCRYPT_MASK 1 or #define SSL_ENCRYPT_MASK 0x01 to do the exact same thing. (0x01 meaning hex value, a little more self documenting saying this is a bit mask). The only thing I can think of, maybe at one time it was something like (1<<4) or something, and kept changing 'til it became (1<<0) and was left that way. Regards, Jim Langston From: Vernon Hamberg <vhamberg@mn.mediaone.net> Well, this one is cute. It's a bitwise shift left, meaning that the value on the left has its bits shifted to the left the numbe of positions on the right. This thing DOES nothing, but may have meaning in some particualr context. I don't know enough C to tell you more. The value is 1, probably a 4-byte integer (B9 in RPG). Hope I'm right ;-) Chris Bipes wrote: > > I have just been asked to modify an existing socket client program to use > SSL. Does anyone have the C header specs converted to RPGLE and want to > pass them along? What is currently eluding me is a constant defined as: > #define SSL_ENCRYPT_MASK (1<<0)
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