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It's not a question of a simpler concept as such - if you understand pointers then ptr++ is fine (but don't expect it to work in RPG) - but most people _don't_ understand them. Since you may not be maintaining the code you write that is significant. I also find that manipulating the pointer by reference to the data is more obvious than pointer math - but I know I'm in the minority there. Languages like C/C++ force you to use pointers, but there are very few cases in RPG or COBOL where a pointer is needed. I'd just rather avoid pointers whenever possible - they are a constant source of errors. Jon Paris - AS/400 AD Market Support - paris@ca.ibm.com Phone: (416) 448-4019 - Fax: (416) 448-4414 +--- | This is the Midrange System Mailing List! | To submit a new message, send your mail to MIDRANGE-L@midrange.com. | To subscribe to this list send email to MIDRANGE-L-SUB@midrange.com. | To unsubscribe from this list send email to MIDRANGE-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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