As to being limited to the 7 plus black - I suppose you COULD put different background colors out there in PC5250 - oh what a rainbow effect we could have, right?

On 2/19/2014 6:27 PM, Vernon Hamberg wrote:
And perhaps to add to this - full color would mean the 7 "colors" that
are possible - green, white, red, turquoise, yellow, pink, and blue -
with HI (high-intensity), RI (reverse image), and UL (underline), there
are 32 combinations, including ND (non-display), which is the
combination of the 3 attributes. Those are all covered by the control
codes from x'20' - x'3F', basically.

Now PC5250, at least, lets you map colors from the rest of the full
spectrum to these 7 - but the most you can have on a display at one time
is 7 plus black.


On 2/19/2014 5:37 PM, Buck Calabro wrote:
On 2/19/2014 4:17 PM, Marasco, Jon wrote:

OS=6.1, using Rumba 5250 emulation (8.1)

I am using a regular PC with a color monitor, running windows 7.

My RPG program manipulates the attribute byte for a field, by moving the one of the below hex values to the attribute field.

Currently, the system is using limited color.
Limited colour in this context means green. Or amber, if you have one
of those terminals. Monochrome, in any case. Full colour means the
device is capable of displaying more than green. (Or amber.)

To see if the symptoms lie with your program or with your emulator, try
a regular system command like WRKSPLF. If you see a white title,
options in blue, column headings in white and function keys in blue,
your emulator and device description are operating in full colour.

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