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Bradley V. Stone wrote:
That's sort of my point. This is a real applications, with real
business logic. Sure, you can make something that looks like a chat
screen, but can you actually add the business logic that makes it work?
And now you're writing JavaScript as well as RPG; as the amount of
JavaScript grows, then at some point you're not really doing RPG-CGI,
are you?
You lost me here, Joe. End result is HTML, JavaScript, etc... RPG or
whatever you use is just a way to build the dynamic content and get it out
there. Now we can't use JavaScript with RPG-CGI? It isn't RPG-CGI anymore
if we do?
The primary complaint against EGL from the RPG-CGI advocates is that it's not RPG. I find this confusing, because with EGL, you don't have to learn HTML, JavaScript or CSS, but with RPG-CGI you have to learn all of those. to add advanced technolgoies, you have to find the right JavaScript libraries. To make good looking pages, you have to use an HTML design tool to create HTML templates and then manually edit them to stick in tags so that you can plug in your RPG-CGI values...

You don't have to do any of that with EGL. Creating web pages is drag and drop, data is automatically bound to the page, styles are set with point and click. AJAX is added with a properties page; you bind a button on a page to a function in the EGL with drag-and-drop.

Seems a lot simpler than the RPG-CGI approach, and it's a lot less to learn.

Joe

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