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Joe Pluta wrote:
The primary complaint against EGL from the RPG-CGI advocates is that
it's not RPG. I find this confusing, because with EGL, you don't have
to learn HTML, JavaScript or CSS, but with RPG-CGI you have to learn all
of those.
Of course without a good understanding of the generated code, trying to
fix problems in the code is going to be a nightmare.
In my experience (granted, somewhat limited to a single vendor's
product, but I have seen the output from other vendors tools), the code
that is generated is horrendous and next to impossible to debug.
Personally, I think code generators of any kind are a pox on the
industry. Using a code generator might be OK for a prototype, but to
create usable, maintainable, adaptable, applications you need to develop
the code by hand ... or at least use a tool that emits the end result
code so you have full code comprehension.
Obviously JMHO.
david
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