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As a hobby DX 3d game developer I would tend to agree with you Joe.  The 
hardest part about making a game is not the database, but the interface.  The 
UI is 90% of the game.

Games are the one thing that lend perfectly for OOPs programming, as you are 
actually creating game objects.  It is very easy for me to know what in a game 
needs to be in what type of object, with inheritance and polymorphism.

I couldn't think where a business program would need that.  I guess I could 
force a business program into objects, but I don't think it would lend well to 
the final product.

Regards,

Jim Langston

-----Original Message-----
From: Joe Pluta [mailto:joepluta@PlutaBrothers.com]

> From: Eyers, Daniel
>
> Would you consider a game (like Diablo or Age of Kings) is *at
> least* as complex as the benchmark business application?

It depends on the game, but in general, no, not in the same way.  Other than
the AI engine (the computer player part), most game logic is really quite
rigid.  The grunt work is in the UI.  Graphics has nothing in common with
business applications.

<SNIP> lots of good stuff.


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