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As a hobby DX 3d game developer I would tend to agree with you Joe. The hardest part about making a game is not the database, but the interface. The UI is 90% of the game. Games are the one thing that lend perfectly for OOPs programming, as you are actually creating game objects. It is very easy for me to know what in a game needs to be in what type of object, with inheritance and polymorphism. I couldn't think where a business program would need that. I guess I could force a business program into objects, but I don't think it would lend well to the final product. Regards, Jim Langston -----Original Message----- From: Joe Pluta [mailto:joepluta@PlutaBrothers.com] > From: Eyers, Daniel > > Would you consider a game (like Diablo or Age of Kings) is *at > least* as complex as the benchmark business application? It depends on the game, but in general, no, not in the same way. Other than the AI engine (the computer player part), most game logic is really quite rigid. The grunt work is in the UI. Graphics has nothing in common with business applications. <SNIP> lots of good stuff.
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