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Aaron Bartell wrote:
Give me a break. EGL is the easiest language in the world to learn

I didn't say EGL was hard to learn. You can stop putting words in my mouth
and drawing incorrect lines anytime now.

New resolution this year, Aaron: no baiting allowed. I didn't put any words in your mouth. You said you had to learn a whole new language, and I said it's the easiest language to learn. That's not putting words in your mouth.

And what happens when your WAS instance isn't working, or something is awry
in one of the many layers leading up to the EGL syntax? The EGL environment
has A LOT of pieces, some of which are out of your control because EGL is
commercial. That's where it is *sometimes* nice to have a framework that
only makes 80% of the work easy but leaves the other 20% open for easy
"digging around".
Many layers? One layer! EGL -> Java. Whoo hoo! If you can't handle that particular heat, you need to get out of the programming kitchen. As to WAS not working, that's a red herring. WAS works fine unless you do something bad, but then so does PHP or CGIDEV2 or anything else.

EGL is great for the Java world that needs a better business language. EGL
is second best for RPG shops who only want RPG language features extended to
enable modern UI's.

Hope that helps you understand where I am coming from,
EGL is the best way to add web capabilities to the best business language, RPG. You can't extend 5250 to do Web 2.0. You can kludge with a lot of hidden fields, but that's a bad idea. Instead, you need to expose your RPG business logic as a service, and consume it with your UI. It's called SOA, and it works like magic.

Joe




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