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Arco, I doubt what you're after is available. Try entering a compile command on a command line and then prompt it. The command assumes you have a source physical file member. There is an option for an 'Include directory'. That would be for RPG copy files -- i.e., 'includes' for your source. I don't think IFS source was ever intended to replace source physical file members, rather to supplement them for copy files, etc. Take a look at the parameters on the CRTBNDRPG or CRTRPGMOD commands. A source physical file member is required. Frankly, I've never fully understood the value of using them. If you do, you loose some things; e.g., the automatic date stamp when a line is changed, SEU editing, etc. (Not that I'm advocating using SEU anymore, but date stamping changed lines applies to the workbench as well as SEU.) If I'm wrong, somebody please correct me. Michael Quigley AS/400 Programming Section The Way International www.TheWay.org wdsci-l-bounces+michaelquigley=theway.org@xxxxxxxxxxxx wrote on 09/16/2006 01:00:05 PM:
date: Sat, 16 Sep 2006 01:15:14 +0200 from: "Arco Simonse" <arcosimonse@xxxxxxxxxxx> subject: [WDSCI-L] WDSCi and RPGLE source on the IFS Hi All, I'm struggling with IFS sources and their behaviour in WDSCi projects (6.0.1) I have created an iSeries project, and I want to add an RPGLE source
to it
that is located on the IFS. When I do so, then the iSeries Project wants also an associated
source
physical file on the remote system. If I ignore the creation of this physical, I can't use the compile commands on the menu with the source in the iSeries project
Navigation
window. A resource import from "Remote File Source" has the same
problem.
I also tried to import the IFS file into a "Simple Project" but when
I
then open the navigation window for that type, then I am missing completely the compile commands on the menu. What am I doing wrong? Is it possible what I want? TIA, Arco Simonse
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