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Arco,

I doubt what you're after is available.  Try entering a compile command on 
a command line and then prompt it.  The command assumes you have a source 
physical file member.  There is an option for an 'Include directory'. That 
would be for RPG copy files -- i.e., 'includes' for your source.

I don't think IFS source was ever intended to replace source physical file 
members, rather to supplement them for copy files, etc.  Take a look at 
the parameters on the CRTBNDRPG or CRTRPGMOD commands.  A source physical 
file member is required.

Frankly, I've never fully understood the value of using them.  If you do, 
you loose some things;  e.g., the automatic date stamp when a line is 
changed, SEU editing, etc.  (Not that I'm advocating using SEU anymore, 
but date stamping changed lines applies to the workbench as well as SEU.)

If I'm wrong, somebody please correct me.

Michael Quigley
AS/400 Programming Section
The Way International
www.TheWay.org

wdsci-l-bounces+michaelquigley=theway.org@xxxxxxxxxxxx wrote on 09/16/2006 
01:00:05 PM:

date: Sat, 16 Sep 2006 01:15:14 +0200
from: "Arco Simonse" <arcosimonse@xxxxxxxxxxx>
subject: [WDSCI-L] WDSCi and RPGLE source on the IFS

   Hi All,

   I'm struggling with IFS sources and their behaviour in WDSCi projects
   (6.0.1)
   I have created an iSeries project, and I want to add an RPGLE source 
to it
   that is located on the IFS.
   When I do so, then the iSeries Project wants also an associated 
source
   physical file on the remote system.
   If I ignore the creation of this physical, I can't use the compile
   commands on the menu with the source in the iSeries project 
Navigation
   window. A resource import from "Remote File Source" has the same 
problem.
   I also tried to import the IFS file into a "Simple Project" but when 
I
   then open the navigation window for that type, then I am missing
   completely the compile commands on the menu.
   What am I doing wrong? Is it possible what I want?

   TIA, Arco Simonse



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