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I think that's correct - here's the documentation -
/High: (54-55)/ Factor 1 is greater than factor 2.
/Low: (56-57)/ Factor 1 is less than factor 2.
/Equal: (58-59)/ Factor 1 equals factor 2.
The indicators are not combined - the 2 factor values are compared, and
an indicator is set when certain conditions are seen.
So equivalent free-form code would be
if factor1 > factor2;
*in10 = *on;
elseif factor1 < factor2;
*in10 = *on;
elseif factor1 = factor2;
*in20 = *on;
endif;
or to simplify as Mark suggests,
if factor1 <> factor2;
*in10 = *on;
else;
*in20 = *on;
endif;
I wonder if both indicators need to be reset before either code block
above. When Craig Rutledge converts RPG IV to free, I think he does
something like that - been awhile since looking.
Cheers
Vern
On 5/16/2020 8:12 PM, Mark Waterbury wrote:
Booth,
It means "not equal" AFAIK.
Mark
On Saturday, May 16, 2020, 8:43:22 PM EDT, Booth Martin <booth@xxxxxxxxxxxx> wrote:
Looking at some old code, and it confuses me. The reference manual left
me in doubt.
C A COMP B 101020
Is there a condition in which *in10 will be on? In other words, can it
ever be that A COMP B is both Hi & Lo? Or is that an OR condition?
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