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On Thu, Aug 8, 2019 at 6:03 PM Craig Richards <craig@xxxxxxxxxxxxxxxx> wrote:
I’m absolutely not a fan of coloured rpg code.
I only used it to colour comments and highlight commented out code.
Well, this thread has been about user-facing colors (in the middle of
a field in a display file).
As for using hex codes to colorize source code, I officially
discourage its use, but I will admit I have found it helpful on
occasion in SEU (for highlighting comments which present very
important yet very unintuitive or easy-to-forget information).
Looking to the future, though, I imagine the community will eventually
come up with conventions like they have for some other languages,
where the editor handles special highlighting. I mean, even above and
beyond syntax highlighting, there are "special comments" which are
highlighted differently than regular comments. These could be set off
by a hash tag and all caps, or maybe double-at-sign, etc. (Does RDi
already have something like this?)
John Y.
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