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Hi,
I was wondering if there is any significant overhead by (or reason
against) compiling all RPG programs and service programs with
THREAD(*CONCURRENT)?
Usually I only have the constellation that only one thread per job is
created. Though when using frameworks like ILEastic multiple threads per
job are used. Then every program/service program in the call chain
should support multithreading.
I am grateful for every info or opinion.
Best regards
Mihael
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