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On 12.03.19 21:09, Alan Campin wrote:
This is just my opinion but I think it is absolute insanity to be using
multi-threading in RPG. It just isn't built for it. That is one of the
reason why I think we need a clean spec language (which I know will never
happen).

It increases the size of the program because it has to include all the code
for multi-threading. You make every program multi-threaded and what happens
when somebody down stream makes some change without consideration for
multi-threading. Russian Roulette.

That is correct. But I think that also applies to multi threading in every other programming language (or at least every language I have used so far).

Thanks for the input.



On Tue, Mar 12, 2019 at 12:30 PM Mihael Schmidt <mihael@xxxxxxxxxxxxxx>
wrote:

Hi,

I was wondering if there is any significant overhead by (or reason
against) compiling all RPG programs and service programs with
THREAD(*CONCURRENT)?

Usually I only have the constellation that only one thread per job is
created. Though when using frameworks like ILEastic multiple threads per
job are used. Then every program/service program in the call chain
should support multithreading.

I am grateful for every info or opinion.

Best regards

Mihael

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