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Too new for us to make a decision on that. What we currently do is have the programmer put in a dated comment at the beginning of the source code with the changes they are making. And they then make up a code using their initials (e.g. MMC1 is my first change, MMC2 my second, etc) and then enter that code in the 1-5 column on all source lines they changed. Makes it easy to scan the code looking for all lines changed for that mod. It does get messed up when a later mod changes the same line again so its not a perfect system but it has helped with the most recent changes when something goes wrong. We do keep copies of previous source but have no tool to do a side my side comparison of old code to new code looking for changes

-----Original Message-----
From: RPG400-L [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of Kurt Anderson
Sent: Friday, September 18, 2015 3:25 PM
To: RPG programming on the IBM i / System i (rpg400-l@xxxxxxxxxxxx)
Subject: Coding in Column 1

I was curious what the community thinks about getting rid of the 'mod mark' concept (putting a ticket/request/whatever # in columns 1-5)? In my 15+ years of RPG, every shop I've been at has marked changed code with some kind of value in columns 1-5. But soon we'll have the ability to 'unreserve' columns 1-7 and start coding in column 1 like most (all?) other languages.

I'm meeting resistance on our team about taking advantage of those columns in that way (especially with the ability to code past column 80). Will any of your teams be foregoing this mod-mark concept and embrace coding starting in column 1?

Kurt Anderson
Sr. Programmer/Analyst - Application Development, Service Delivery Platform [cid:image002.jpg@01CD16F9.25D27630]
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