×
The internal search function is temporarily non-functional. The current search engine is no longer viable and we are researching alternatives.
As a stop gap measure, we are using Google's custom search engine service.
If you know of an easy to use, open source, search engine ... please contact support@midrange.com.
During lunch with my friend today I brought up the subject of copy books, and I was surprised by his complete and total vehemence against them. His son was there also, who is currently learning C++, and he was surprised as well, since C++ makes frequent use of #Include statements.
Personally, I have been using /Include in my RPG instead of /Copy, just because it looks more modern to me.
So, do you use copy books in your RPG? Why, why not? Pros and Cons?
I'll start:
Pro: Procedure prototypes don't have to be rekeyed everywhere
Con: Sometimes you need to see the code in the copy book, and you have to go to a separate source to view it.
Thanks
Bob Cagle
IT Manager
Lynk, Inc.
As an Amazon Associate we earn from qualifying purchases.
This mailing list archive is Copyright 1997-2024 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact
[javascript protected email address].
Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.