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On Mar 11, 2015, at 5:37 PM, Bob Cagle <bcagle@xxxxxxxxxxx> wrote:
Here's a fun topic:
During lunch with my friend today I brought up the subject of copy books, and I was surprised by his complete and total vehemence against them. His son was there also, who is currently learning C++, and he was surprised as well, since C++ makes frequent use of #Include statements.
Personally, I have been using /Include in my RPG instead of /Copy, just because it looks more modern to me.
So, do you use copy books in your RPG? Why, why not? Pros and Cons?
I'll start:
Pro: Procedure prototypes don't have to be rekeyed everywhere
Con: Sometimes you need to see the code in the copy book, and you have to go to a separate source to view it.
Thanks
Bob Cagle
IT Manager
Lynk, Inc.
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