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From: Vern Hamberg
 Cool, Blake - thanks for confirming this. I'm glad I even remembered
it reasonably correctly!


I also appreciated the link. It brought back memories. Code Windows GetMessage() and DispatchMessage() within a loop to handle mouse movement events, and your program may be handling hundreds of events per second. No, I wouldn't want a server architecture designed that way, nor for RPG to support that type of interface. Leave that type of event handling to the client.

-Nathan.


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