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So of course I had to ask myself, after Scott's comment, "Why _do_ I do it that way?"
Well, as it turns out it's based on a D-spec handout I got from a 2004 COMMON.
I guess it's one of those things that I learned then never thought to question.
Thanks for pointing this out.
-Kurt
-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of Scott Klement
Sent: Friday, April 01, 2011 5:30 PM
To: RPG programming on the IBM i / System i
Subject: Re: Constant arrays
On 4/1/2011 5:19 PM, Alan Campin wrote:
But that requires defining a length for ObjectTypes and overlays for
each element.
Kurt's example is actually identical to Jon's in the way it works. But I agree that Jon's code was much more elegant. I don't know why Kurt created the extra field, or why he overlaid it by hand.
Would be nice if IBM would just give use an INZARRAY keyword.
InzArray('*PGM':'*SRVPGM':'*CMD':'*FILE')
Ick.
What is your objection to the way Jon did it? Or if you don't like using a data structure, what is your objection to using CTDATA? I sure like CTDATA a lot better than the InzArray().
--
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