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You could set on H1. That might be drastic, but I think that will do it.
Paul Therrien
Andeco Software, LLC
932 Saint Johns Dr
Maryville, TN 37801
225-229-2491
paultherrien@xxxxxxxxxxxxxxxxxx
www.andecosoftware.com
-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx]
On Behalf Of James H. H. Lampert
Sent: Friday, February 04, 2011 5:10 PM
To: RPG programming on the IBM i / System i
Subject: Having a major brain fart here on one RPG program calling another
Program X calls program Y, via a traditional RPG CALL statement, with
either an error indicator or an error extender. Is there a quick and
easy way for Y to tell X that an error occurred, so that either the
error indicator is raised, or the %ERROR and %STATUS values are set?
--
JHHL
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