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Pete;
We're at 6.1.
With the enhancements to RPGIV thread handling in 6.1 I tested another Java interface process with and without *SERIALIZE and found no problems with the results but performance of the process without *SERIALIZE was much better.
This may bite me later, but I have a note in the production source as to the reason Thread(*SERIALIZE) is not set and a caveat to put it in if problems occur.
I don't know that leaving Thread(*SERIALIZE) off is "good" or "bad" but it seems to work. I assume someone (Scott? :)) will tell me if I am being foolish in my assumptions.
Duane Christen
--
Duane Christen
Senior Software Engineer
(319) 790-7162
Duane.Christen@xxxxxxxxxx
Visit PAETEC.COM
-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of Pete Hall
Sent: Friday, June 12, 2009 8:55 PM
To: rpg400-l@xxxxxxxxxxxx
Subject: Re: RPGIV to Java prototype/call miss-match
Christen, Duane wrote:
Pete;
This is the original code: http://code.midrange.com/795c6c994c.html
This is the modified code: http://code.midrange.com/dde8570204.html
The modified code is not stripped down, but basically the only difference is the addition of the object (variable) instance.
Duane Christen
Thanks Duane.
I notice you do not use THREAD(*SERIALIZE) in the H spec. Is that only necessary when you call an RPG module from java? In this case, I assume you are initiating a multi-threaded environment from a single threaded one, and therefore it's unnecessary? As you can probably tell, I have not done this.
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Pete Hall
pete@xxxxxxxxxxxxxx
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