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Michael_Schutte@xxxxxxxxxxxx wrote:
Answer me this! A procedure always returns by value? You cannot return an
address?

You can return the value of a pointer... which basically is an address...

But there are several reasons why that's a bad idea:

a) The compiler can't catch mismatch errors, since the prototype doesn't contain the data type that the pointer points to. You can pass a pointer to the wrong data type, and it'll do nothing to save you.

b) It's tricky to keep track of who "owns" the storage the pointer points to. Does the caller have to deallocate it? Will it be reused by the next call to the procedure? Will the procedure deallocate it, and when?

c) Many RPG programmers dislike pointers, or aren't trained in them.

None of these things are problem when passing parameters by reference, despite that it essentially does the same thing under the covers.

Having said that, I often do write routines that return pointers. Usually it when I'm implementing routines that have "handles" to keep track of multiple instances of an "object".

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