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Phil,
I probably should restate the "the basics of programming that you use
every day in RPG will serve you well" then.
What I meant was that things like variables, arrays, loops, calculations
and many of things things we are familiar with in a procedural language
are also present in Java so making the transition from a "for loop" in
RPG to a "for loop" in Java wasn't that difficult for me (for example).
Where I had issues was in designing classes and methods that were truly
objects. I was doing some heavy mental gymnastics in thinking in
objects and I STILL have issues when I design classes as to what should
be an abstract class vs an interface vs a "regular" class. I move more
comfortably between RPG and Java now but I still trip over the object
stuff from time to time.
So it was the very basic "programming concepts" that were easy (to me at
least) to move to Java. Designing an object that contained both data
and processes for managing the data within the object was the hard jump
for me to make.
Pete
Phil Kestenbaum wrote:
Pete, How would you describe the RPG background as serving well in
object oriented programming? When I was studying this, I instinctively
was trying to make this connection, unsuccessfully.
Thank you,
Phil
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