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Hi chaps, We have a RPG program which uses a display file. Originally, the screen was set up with the INVITE keyword and a WAITRCD of 1 second. Each second it would drop off a READ and check the status of the user's phone. The screen would then update with the connection details. Although this architecture was sufficient we moved to a modular approach - breaking the phone checking logic out of the program screen loop processing and firstly putting it into a separate sub-proc, but ultimately putting it into a separate service program. After looking at, and discarding SPECIAL files (although I think they are really cool and much under-used) we finally settled on an architecture as follows: Dow not *INKC, *INKL, etc... Prepare screen fields WRITE screen format addListener(sds_program :%paddr(sub-procPGM) *NOTE1 READ(e) screen format removeListener() *NOTE2 if %error() CLOSE display file OPEN display file endif other stuff, validation, processing, etc... enddo *NOTE1: This calls a service program sub-proc to enable signals and pass the paddress of a sub-proc within the service program (to be called in the event of a SIGALARM signal). This set-up code would only run only once. On every call it calls alarm(1). *NOTE2: This calls a service program sub-proc to clear the listening sub-proc fields and then calls alarm(0) to disable the alarm. Now, every second the service program sub-proc is called. This calls sub-procPGM within the program and if this returns true an *ESCAPE message is sent by the service program to the program (sds_program). This error is trapped by the (e) extender on the READ and all is good - we are now off the READ and back running through the code. The code uses less CPU than the original INVITE method and the program sits on the READ(e) until the user presses a valid key or an event occurs which causes the program sub-proc to return true (call begins/ends/is transferred/etc). Now, I just read Scott Klement's excellent article in the ProVIP section of the "System iNetwork Programming Tips" February 8, 2007 edition. Scott advocates a similar architecure for ending programs gracefully during a *CNTRLD shutdown. Scott, however, uses SIGTERM for this. In tyhat article Scott listed a set of signals that can be sent/received. I had only really used SIGALARM before. FINALLY My question is this: We had to send an escape message to the program to force it off the READ (and as the device is not in a state to write to we have to close it and re-open it). Is there a signal type, which when sent, will interrupt the screen I/O? In sockets programming using this method will cause EINTERRUPT. Is there an equivalent when interacting with a display device in RPG? Cheers Larry Ducie
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