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You may know this already, but please bear with me.

The AID byte must be specified in the INFDS like so:

    Fclm241fm  cf   e             workstn infds(CFKEYS)
    F                                     sfile(subfile1:rrn1)

    D CFKEYS          DS
    D  AIDKey                        1A   overlay(CFKEYS:369)


The AID byte can then be checked (Assuming Mocha returns the AID byte) like
so:

        exfmt sflctl1;

        if AIDKey = F3;
          leave;
        endif;

        if AIDKey = F9;
          exsr AddTask;
          exsr loadsfl1;
        endif;

        if AIDKey = E01 or AIDKey = Enter;
          if sflrrn > *zero;
            exsr DspTask;
          endif;
        endif;

You then do any processing you need to do after your IF statement.  I use
this extensively since it is self-documenting.

Gene

On 12/8/06, Turnidge, Dave <DTurnidge@xxxxxxxxxxxxxxxxxxxx> wrote:

Not really. You have given me a list. What can I do with it? I think I
was looking for a manual or something that talks about this (The DDS
manual didn't seem to...).

How can I use this to do what I need to do - if it works at all on
Mocha... What do these mean? What action do I take to trigger them? I
think that's what I mean by "information on AID keystrokes"...

However, thank you for the effort!

Dave

-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx
[mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of Gene Burns
Sent: Friday, December 08, 2006 10:06 AM
To: RPG programming on the AS400 / iSeries
Subject: Re: Using the mouse on Green Screen

Is this what you mean by "information on AID keystrokes"?

     D CFKEYS          DS
     D  AIDKey                        1A   overlay(CFKEYS:369)

      * Key Ids
     D F1              C                   X'31'
     D F2              C                   X'32'
     D F3              C                   X'33'
     D F4              C                   X'34'
     D F5              C                   X'35'
     D F6              C                   X'36'
     D F7              C                   X'37'
     D F8              C                   X'38'
     D F9              C                   X'39'
     D F10             C                   X'3A'
     D F11             C                   X'3B'
     D F12             C                   X'3C'
     D F13             C                   X'B1'
     D F14             C                   X'B2'
     D F15             C                   X'B3'
     D F16             C                   X'B4'
     D F17             C                   X'B5'
     D F18             C                   X'B6'
     D F19             C                   X'B7'
     D F20             C                   X'B8'
     D F21             C                   X'B9'
     D F22             C                   X'BA'
     D F23             C                   X'BB'
     D F24             C                   X'BC'
     D CLEAR           C                   X'BD'
     D ENTER           C                   X'F1'
     D HELP            C                   X'F3'
     D ROLLDN          C                   X'F4'
     D ROLLUP          C                   X'F5'
     D PRINT           C                   X'F6'
     D BACKSP          C                   X'F8'
     D AUTOEN          C                   X'3F'

      * Event Ids - These can be associated with a mouse button event
     D E00             C                   X'70'
     D E01             C                   X'71'
     D E02             C                   X'72'
     D E03             C                   X'73'
     D E04             C                   X'74'
     D E05             C                   X'75'
     D E06             C                   X'76'
     D E07             C                   X'77'
     D E08             C                   X'78'
     D E09             C                   X'79'
     D E10             C                   X'7A'
     D E11             C                   X'7B'
     D E12             C                   X'7C'
     D E13             C                   X'7D'
     D E14             C                   X'7E'
     D E15             C                   X'7F'


Gene

On 12/8/06, Turnidge, Dave <DTurnidge@xxxxxxxxxxxxxxxxxxxx> wrote:
>
> Thank you. Very helpful. Where can I find information on AID
keystrokes.
> Did a search on the DDS manual, and nothing showed up...
>
> Dave
>
> -----Original Message-----
> From: rpg400-l-bounces@xxxxxxxxxxxx
> [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of James H H Lampert
> Sent: Friday, December 08, 2006 9:35 AM
> To: RPG programming on the AS400 / iSeries
> Subject: Re: Using the mouse on Green Screen
>
> 5250 Mouse Support 101
>
> There are 2 levels of 5250 mouse support: Simple Hotspots and
> Programmable Mouse Buttons.
>
> Simple Hotspots is, as the name implies, SIMPLE. Clicking on an
> SAA-CUA-compliant (Systems Application Architecture; Common User
> Access) function key label (or, depending on the enhancement level, a
> "More" or "Bottom" message, the word "Enter,") will generate the
> appropriate AID
> ("Attention-ID") keystroke. Depending on the enhancement level,
> clicking on a CUA-compliant selection column value label may also
> enter the value at the current cursor position, and clicking on a
> CUA-compliant menu item may enter the menu item number at the current
> cursor position and generate an "Enter" AID.
>
> Clicking anywhere else moves the cursor to the mouse pointer position;

> double clicking anywhere else moves the cursor and generates an
"Enter."
>
> All this happens, to the extent that it happens at all, without the
> need for any special coding on the host side.
> In the case of a real terminal, it must be an InfoWindow II (or clone
> thereof), plugged into an enhanced Twinax controller.
>
>
> Programmable Mouse Buttons (PMB) is a 5250 "structured field" that is
> sent to the terminal to implement "MOUBTN"
> in a display file. Provided that the terminal/controller combination
> (or the TN5250 client or other emulator) can accept it. It reassigns
> the semantics of various mouse gestures, causing them to generate (in
> its simplest form) AID keystrokes.
>
> I looked into including PMB support in the emulator we supply as part
> of our ThinView and Wintouch products (and may someday supply as a
> standalone product). But so far, there's been no demand; neither do I
> have the time, nor a sufficiently comprehensive PMB-enabled
> application to test it with, so (along with WP mode, which is
> virtually extinct), it ain't happening anytime soon. Since I believe
> MochaSoft may have some of the same roots as our emulator, I'd have
> been shocked if it did have PMB support.
>
>
> Even without PMB support, you can do a lot with mouse buttons. For
> example, our QuestView product is set up so that if you place the
> cursor on a menu header in the action bar, and issue an "Enter" AID,
> the menu will open.
> Thus, double-clicking on a menu will also open it. And the menus
> themselves are set to fire from an "Enter" with the cursor on the
> item, so even if your terminal or emulator won't specifically
> recognize a single-click on a CUA-compliant menu item, QuestView will
> recognize a double-click on it.
>
>
>
> Class dismissed.
>
> --
> JHHL
> --
> This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing
> list To post a message email: RPG400-L@xxxxxxxxxxxx To subscribe,
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>
>
> --
> This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing
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>
>
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