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ScottAs you say, functions that set errno do not change it if they end successfully. That is why it is good practice in C to set it to 0 before any call to such a function. I have been able to set errno in RPG - just need to call the geterrno() function (I think) to retrieve it the first time, so that the pointer is set to the location of errno. After that, the variable based on the pointer to errno can be set to 0. Least it has worked for me - i've tried to learn my lessons about pointers from you!!
Vern At 09:14 PM 11/17/2006, you wrote:
Errno may not be reset from a previous value. For example, if you call recv() once, and receive EINTR, errno will remain set to EINTR until some other error occurs. Therefore, you shouldn't use errno to detect if there's an error or not. You should only check it's value when you know that there's an error, and you want to know what the error is. Personally, I typically do something like this: recvlen = recv( . . . ); if (recvlen = -1); err = errno; select; when err = EINTR; // timeout! when err = (other expected error); // handle appropriately other; errMsg = %str(strerror(Errno)); // show error to user; endsl; endif; // no error -- handle received data. -- Scott Klement http://www.scottklement.com On Fri, 17 Nov 2006, Lim Hock-Chai wrote: > Cool! Thanks. > > One more question: > What is the proper way to check for alarm(). > C eval recvlen = recv(hostSock :%addr(recvData) > C :%size(recvData)-10 > C :0) > * disable timeout > C callp alarm(0) > > * leave if timeout occur > C if recvLen <= 0 and (errno = EINTR) > C leave > C endif > > > Should I even check the recvLen? > Should I replace > C if recvLen <= 0 and (errno = EINTR) > with > C if errno = EINTR > > Thanks > > > -----Original Message----- > From: rpg400-l-bounces@xxxxxxxxxxxx > [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of David Gibbs > Sent: Friday, November 17, 2006 10:19 AM > To: rpg400-l@xxxxxxxxxxxx > Subject: Re: socket api question - is it possible for recv() to receive > 0byte from server? > > Lim Hock-Chai wrote: >> I've a client socket program that is connecting to a non-AS400 system >> using SOCK_STREAM connection type. >> >> This RPG program uses alarm() to break the recv() block. Every so >> often, the program seems to be receiving 0 byte from the server before > >> the alarm is trigger. >> >> Is it possible for recv() to receive 0 byte for server? > > Take a look at > http://archive.midrange.com/midrange-l/199906/msg00487.html. > > david > -- > This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing > list To post a message email: RPG400-L@xxxxxxxxxxxx To subscribe, > unsubscribe, or change list options, > visit: http://lists.midrange.com/mailman/listinfo/rpg400-l > or email: RPG400-L-request@xxxxxxxxxxxx > Before posting, please take a moment to review the archives at > http://archive.midrange.com/rpg400-l. > > > -- > This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list > To post a message email: RPG400-L@xxxxxxxxxxxx > To subscribe, unsubscribe, or change list options, > visit: http://lists.midrange.com/mailman/listinfo/rpg400-l > or email: RPG400-L-request@xxxxxxxxxxxx > Before posting, please take a moment to review the archives > at http://archive.midrange.com/rpg400-l. > -- This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@xxxxxxxxxxxx To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/mailman/listinfo/rpg400-l or email: RPG400-L-request@xxxxxxxxxxxx Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l.
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