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Generally, I do something like this (Branch_Used is a named indicator that
gets set on if the file field Dbcbyn is 'Y'. Otherwise, the indicator field
is set off:

      Branch_Used = Dbcbyn = 'Y'; 
      If Branch_Used;
        .. Do something..
      Endif;
---or---
      If Not Branch_Used;
        .. Do something else..
      Endif;

I don't like renaming figurative constants like *ON and *OFF - that is what
they are there for (we do have some programmers here that actually do that -
grrr!).

I use *ON and *OFF strictly in assignments. No need to use them otherwise.

Francis 



-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx]
On Behalf Of Lim Hock-Chai
Sent: Friday, April 21, 2006 1:44 PM
To: RPG programming on the AS400 / iSeries
Subject: RE: not able to create indicator as constant

If (function()) is actually what I try to avoid.  

- Below is what I'm usually do:
  
  If editScreenInput()
  ... Do something
  Else
  ... Do something else
  endif

  P editScreenInput      B
  D                      pi         n 

  C                  if somethingWrong
  C                  return  *off
  C                  else 
  C                  return  *on
  C                  endif 
  P editScreenInput      E

  The problem on above is that I can easily tell if *on means successful or
not successful.
 

- I plan to change above to become like below, which I think is more
intuitive:
  
  If editScreenInput() = successful
  ... Do something
  Else
  ... Do something else
  endif

  P editScreenInput      B
  D                      pi         n

  C                  if somethingWrong
  C                  return  not successful
  C                  else 
  C                  return  successful
  C                  endif 
  P editScreenInput      E


-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx
[mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of David Gibbs

FWIW: If the test you intend to perform is something like: if
(function() == successful), then I would suggest you simply use the boolean
return value ... so it would be if (function()).

david

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