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Personally, I'd find something along the lines of: If screenInputIsValid() ... Do something Else ...Do something else EndIf more intuitive because the function name implies a yes/no type question. Also, I typically define "true" and "false" as constants and use those instead of "successful" but that's probably influenced by the Java work I do more than anything else. Matt -----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of Lim Hock-Chai Sent: Friday, April 21, 2006 2:44 PM To: RPG programming on the AS400 / iSeries Subject: RE: not able to create indicator as constant If (function()) is actually what I try to avoid. - Below is what I'm usually do: If editScreenInput() ... Do something Else ... Do something else endif P editScreenInput B D pi n C if somethingWrong C return *off C else C return *on C endif P editScreenInput E The problem on above is that I can easily tell if *on means successful or not successful. - I plan to change above to become like below, which I think is more intuitive: If editScreenInput() = successful ... Do something Else ... Do something else endif P editScreenInput B D pi n C if somethingWrong C return not successful C else C return successful C endif P editScreenInput E -----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of David Gibbs FWIW: If the test you intend to perform is something like: if (function() == successful), then I would suggest you simply use the boolean return value ... so it would be if (function()). david
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