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Brad,

If you have a process that has a requirement to finish in a timeframe of XX,
everything you do contributes to the threshold. 
I'm a dinosaur; I like to write code that has useful function, runs efficiently
and doesn't break. Today, I see more and more code that works for the moment,
breaks frequently and runs poorly. Somehow the authors of this kind of code
believe you can "fix it" with faster hardware is a viable solution. 



-Bob Cozzi
www.RPGxTools.com
RPG xTools - Enjoy programming again.


-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On
Behalf Of Brad Stone
Sent: Friday, April 21, 2006 8:10 AM
To: RPG programming on the AS400 / iSeries
Subject: Re: How can I Improve this procedure...

I guess my point in asking the questions wasn't to get
people to complain about it.  I was making a point. 

Why should we nitpick about something that may add a few
seconds to our procedure's runtime instead of using
something that is more intuitive.

I go with intuitive for the most part.  If we were really
*that* worried about a small performance gain, well,
websphere salesmen would be flipping burgers.

Brad

On Thu, 20 Apr 2006 10:41:16 -0500
 "Bob Cozzi" <cozzi@xxxxxxxxx> wrote:
> I have spoken with IBM and they can optimize the path a
> little. They know what
> to do, but there isn't enough "focus" on the issue at
> this point in time.
> "FOCUS" = complaining
> 
> -Bob Cozzi
> www.RPGxTools.com
> RPG xTools - Enjoy programming again.
> 
> 
> -----Original Message-----
> From: rpg400-l-bounces@xxxxxxxxxxxx
> [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On
> Behalf Of AGlauser@xxxxxxxxxxxx
> Sent: Thursday, April 20, 2006 10:36 AM
> To: RPG programming on the AS400 / iSeries
> Subject: RE: How can I Improve this procedure...
> 
> Bob,
> 
> Sorry to nitpick, but just for clarity ...
> 
> > PHP, Perle, Python, RPGIV, Java, JavaScript--no one
> tool is right for 
> every
> > task, but today, just about every tool can be used for
> every task.
> 
> you mean Perl, right?  Not the frame relay controller but
> the programming 
> language? :)
> 
> And to add my two cents ...
> > I believe it wasn't implemented right, but it was
> implemented, period.
> > They can "fix" it (i.e., change the way they did it)
> but I don't think 
> there's
> > enough complaining about it today for them to be
> working on it.
> 
> I'm not entirely convinced that the reason is lack of
> complaining.  There 
> may not be much complaining, but I'm not sure there is
> really a better way 
> to do it.  I think that for return values to work as they
> should, then 
> *need* to be created in automatic storage (thanks Eric
> for the terminology 
> ... I'm not sure if System i people use the PC term "on
> the heap").
> 
> By the way, thanks for your excellent description of why
> three copies 
> often happen.  I was used to thinking about these things
> while learning C, 
> but I've fallen out of the habit and needed a refresher,
> and an RPG 
> specific one at that.
> 
> Thanks again,
> Adam
>
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> (RPG400-L) mailing list
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> To subscribe, unsubscribe, or change list options,
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Bradley V. Stone
BVS.Tools
www.bvstools.com

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