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Sorry Michael, I didn't mean it as a lecture. I realized from your e-mail,
that my request could (and indeed was) be misinterpreted, so to make my
request clearer I gave more detail.
Anyway sorry about that.




                                                                       
             Michael_Schutte@b                                         
             obevans.com                                               
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             04/12/2006 04:07                                      Subject
             PM                        RE: Mod 10 check digit calculation
                                                                       
                                                                       
             Please respond to                                         
              RPG programming                                          
              on the AS400 /                                           
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Thanks, I feel better now... I was feeling kinda low there,  getting the
lecture and all.

:))

Michael Schutte
Work 614-492-7419
email  michael_schutte@xxxxxxxxxxxx



             "Bob Cozzi"
             <cozzi@xxxxxxxxx>
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             04/12/2006 04:04                                      Subject
             PM                        RE: Mod 10 check digit calculation


             Please respond to
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              on the AS400 /
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Maybe if you said MODULUS instead of MOD, people would realize that you
mean
Modulus in instead of "mod" which means "remainder"

-Bob Cozzi
www.RPGxTools.com
RPG xTools - Enjoy programming again.

-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx]
On
Behalf Of Alan Shore
Sent: Wednesday, April 12, 2006 2:18 PM
To: RPG programming on the AS400 / iSeries
Subject: Re: Mod 10 check digit calculation


Hi Michael
Mod 10 check digit calculation is where you start with a number, lets say
1234567890. Each of the digits is then multiplied by either 1 or 2
depending upon its position, with the low-end position being multiplied by
2, then the next position to the left, being multiplied by 1, then the next
position to the left, being multiplied by 2,  then the next position to the
left, being multiplied by 1, etc.
For this example 1234567890 becomes
1 x 1 = 1
2 x 2 = 4
3 x 1 = 3
4 x 2 = 8
5 x 1 = 5
6 x 2 = 12
7 x 1 = 7
8 x 2 = 16
9 x 1 = 9
0 x 2 = 0
These answers are then accumulated, in this instance 1 + 4 + 3 + 8 + 5 + 12
+ 7 + 16 + 9 + 0 = 65
The last digit of this answer (5 of 65) is then subtracted from 10, giving
the answer 5
Therefore the check digit for the number 1234567890 is 5
This is how the check digit for a bank account number is calculated.

I quickly wrote this down, and I'm pretty sure this is the correct way to
do the Mod 10 check digit calculation.

Again, if anyone can help, much appreciated



Alan Shore

NBTY, Inc
(631) 244-2000 ext. 5019
AShore@xxxxxxxx




             Michael_Schutte@b
             obevans.com
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             04/12/2006 03:04                                      Subject
             PM                        Re: Mod 10 check digit calculation


             Please respond to
              RPG programming
              on the AS400 /
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You want a mod 10 calculation of a number right?


11 mod 10 = 1

%Rem(11:10) = 1

Am I missing something?

Michael Schutte
Work 614-492-7419
email  michael_schutte@xxxxxxxxxxxx

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