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I was also confused (having done math recently and not having used this 
algorithm before).  I was curious and found out that this algorithm is 
actually called the LUHN algorithm 
(http://en.wikipedia.org/wiki/Luhn_formula).

Bob - I always thought 'mod' was just short for 'modulus'.

Hope this helps the other who were confused,
Adam

Alan wrote on 12/04/2006 04:24:22 PM:

> 
> I realized that there was some misunderstanding, but I was only using 
the
> phraseology that I have been using in the banking and manufacturing
> industry, both in the U.S. and the U.K. for the last 30 years.
> Hmmmm - just re-read that. 30 YEARS. THAT explains these grey hairs
> 
> Anyway - sorry for any misunderstandings I have caused.
> 
> Alan
> 
> 
>  
>              "Bob Cozzi"  
>              <cozzi@xxxxxxxxx>  
>              Sent by: To 
>              rpg400-l-bounces@         "'RPG programming on the AS400 /  
 
>              midrange.com              iSeries'" <rpg400-l@xxxxxxxxxxxx> 
 
> cc 
>  
>              04/12/2006 04:04 Subject 
>              PM                        RE: Mod 10 check digit 
calculation 
>  
>  
>              Please respond to  
>               RPG programming  
>               on the AS400 /  
>                   iSeries  
>              <rpg400-l@midrang  
>                   e.com>  
>  
>  
> 
> 
> 
> 
> Maybe if you said MODULUS instead of MOD, people would realize that you
> mean
> Modulus in instead of "mod" which means "remainder"
> 
> -Bob Cozzi
> www.RPGxTools.com
> RPG xTools - Enjoy programming again.
> 
> -----Original Message-----
> From: rpg400-l-bounces@xxxxxxxxxxxx 
[mailto:rpg400-l-bounces@xxxxxxxxxxxx]
> On
> Behalf Of Alan Shore
> Sent: Wednesday, April 12, 2006 2:18 PM
> To: RPG programming on the AS400 / iSeries
> Subject: Re: Mod 10 check digit calculation
> 
> 
> Hi Michael
> Mod 10 check digit calculation is where you start with a number, lets 
say
> 1234567890. Each of the digits is then multiplied by either 1 or 2
> depending upon its position, with the low-end position being multiplied 
by
> 2, then the next position to the left, being multiplied by 1, then the 
next
> position to the left, being multiplied by 2,  then the next position to 
the
> left, being multiplied by 1, etc.
> For this example 1234567890 becomes
> 1 x 1 = 1
> 2 x 2 = 4
> 3 x 1 = 3
> 4 x 2 = 8
> 5 x 1 = 5
> 6 x 2 = 12
> 7 x 1 = 7
> 8 x 2 = 16
> 9 x 1 = 9
> 0 x 2 = 0
> These answers are then accumulated, in this instance 1 + 4 + 3 + 8 + 5 + 
12
> + 7 + 16 + 9 + 0 = 65
> The last digit of this answer (5 of 65) is then subtracted from 10, 
giving
> the answer 5
> Therefore the check digit for the number 1234567890 is 5
> This is how the check digit for a bank account number is calculated.
> 
> I quickly wrote this down, and I'm pretty sure this is the correct way 
to
> do the Mod 10 check digit calculation.
> 
> Again, if anyone can help, much appreciated
> 
> 
> 
> Alan Shore
> 
> NBTY, Inc
> (631) 244-2000 ext. 5019
> AShore@xxxxxxxx
> 
> 
> 
> 
>              Michael_Schutte@b
>              obevans.com
>              Sent by: To
>              rpg400-l-bounces@         RPG programming on the AS400 /
>              midrange.com              iSeries <rpg400-l@xxxxxxxxxxxx>
> cc
> 
>              04/12/2006 03:04 Subject
>              PM                        Re: Mod 10 check digit 
calculation
> 
> 
>              Please respond to
>               RPG programming
>               on the AS400 /
>                   iSeries
>              <rpg400-l@midrang
>                   e.com>
> 
> 
> 
> 
> 
> 
> You want a mod 10 calculation of a number right?
> 
> 
> 11 mod 10 = 1
> 
> %Rem(11:10) = 1
> 
> Am I missing something?
> 
> Michael Schutte
> Work 614-492-7419
> email  michael_schutte@xxxxxxxxxxxx
> 
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