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Chaps, I am writing some code to import data from a stream file. The numeric data is held in little-endian byte order. Is there an easy way to handle/convert this data to big-endian byte order? I tried a simple conversion as follows: ***************************************************************** p convertEndian b ***************************************************************** d convertEndian pi 10i 0 d integerIn 10i 0 value d ds static d integerOut 10i 0 d integerOut_1 3u 0 overlay(integerOut:1) d integerOut_2 3u 0 overlay(integerOut:2) d integerOut_3 3u 0 overlay(integerOut:3) d integerOut_4 3u 0 overlay(integerOut:4) ***************************************************************** /free // Convert byte order... integerOut = integerIn; return (integerOut_1) + (integerOut_2 * (2**8)) + (integerOut_3 * (2**16)) + (integerOut_4 * (2**24)); /end-free ***************************************************************** p convertEndian e ***************************************************************** I know this isn't totally correct, and I'm not sure if it would handle negative numbers. Will simply swapping the byte order do the job? I'm not sure where the sign bit is in both cases. I assume that it will work for unsigned ints/shorts (obviously replacing the i with a u). OR - is there a way of defining a numeric field (int, short) as little-endian in RPG??? Your help would be appreciated. Cheers Larry Ducie
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