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Jake wrote on 29/03/2006 09:46:15 AM:
> Michael:
> 
> I idea of Binding Directory is clear as mud right now(so to speak). Is 
it
> similar to creating a Source Physical File and then adding members to 
it?
> Just that in place of members, you add modules. Is that right? Please
> forgive my lack of knowledge. Modules using EXPORT??

Hope you don't mind another voice in the discussion.  I think of binding 
directories as just a way of storing the list of objects to bind to the 
program.  So, instead of typing :
   crtpgm mylib/myprogram modules(myprogram mymodule1 mymodule2) 
bndsrvpgm(mysrvpgm1 mysrvpgm2)

I add all of these items to a binding directory.  Create using CRTBNDDIR 
mybnddir.  Then use WRKBNDDIRE mybnddir, or:
ADDBNDDIRE BNDDIR(mybnddir) OBJ(mymodule1 *MODULE)
ADDBNDDIRE BNDDIR(mybnddir) OBJ(mymodule2 *MODULE)
ADDBNDDIRE BNDDIR(mybnddir) OBJ(mysrvpgm1 *SRVPGM)
ADDBNDDIRE BNDDIR(mybnddir) OBJ(mysrvpgm2 *SRVPGM)

Now, the program creation step is:
   crtpgm mylib/myprogram bnddir(mybnddir)

You can also put the binding directory in the H-specs of your RPG program:
      H bnddir('MYBNDDIR')

Hope this helps,
Adam
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