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> > >>Hope you don't mind another voice in the discussion. I think of binding > >>directories as just a way of storing the list of objects to bind to the > >>program. So, instead of typing : > >> crtpgm mylib/myprogram modules(myprogram mymodule1 mymodule2) > >>bndsrvpgm(mysrvpgm1 mysrvpgm2) > > >>I add all of these items to a binding directory. Create using CRTBNDDIR > >>mybnddir. Then use WRKBNDDIRE mybnddir, or: > >>ADDBNDDIRE BNDDIR(mybnddir) OBJ(mymodule1 *MODULE) > >>ADDBNDDIRE BNDDIR(mybnddir) OBJ(mymodule2 *MODULE) > >>ADDBNDDIRE BNDDIR(mybnddir) OBJ(mysrvpgm1 *SRVPGM) > >>ADDBNDDIRE BNDDIR(mybnddir) OBJ(mysrvpgm2 *SRVPGM) > > >>Now, the program creation step is: > >> crtpgm mylib/myprogram bnddir(mybnddir) > > >>You can also put the binding directory in the H-specs of your RPG > program: > >> H bnddir('MYBNDDIR') > > Adam, Please feel free to give your input any time. It really helps. Okay, it is all starting to make sense now. I hardly use the green screen for any of my development. I use it only when I am running some interactive apps and want to look at the output on the screen since RSE provides only an emulation. Is there anyway that I can go about carrying out the procedure described above in RSE. Thanks in advance, Jake.
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