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I wrote one of those in RPG-II once - it was a workstation program that used
Roll keys for subfile type processing and had to drop out to OCL (System/36)
to call various other programs depending on function key etc.  It used all
of the indicators, some with multiple uses depending on the subroutine, all
twenty files and often hit the 64K compile limit.  It took 20 minutes to
compile which was great when I was paid by the hour ;-)

-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx]
On Behalf Of David Gibbs
Sent: 28 February 2006 16:15
To: RPG programming on the AS400 / iSeries
Subject: Re: worst RPG ever seen?

rpg4rico2@xxxxxxxxxxx wrote:
> Let me know if you have seen worse code.

Many moons ago I worked on some RPG II code that used every numeric
indicator, all the Ux indicators, and a few of the Hx indicators
(although the Hx indicators were only used temporarily, they were turned
off before the cycle).

Oh yeah, it was a workstation program that used the RPG cycle.

david


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