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It's been awhile since I ran the CVTRPGSRC command, but wouldn't that command have converted an RPGIII multiple occurrence DS and made it come out like Booth's example? -----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of Mel Rothman Sent: Friday, February 17, 2006 4:53 PM To: rpg400-l@xxxxxxxxxxxx Subject: Re: This is confusing me. What are these lines of code doing? What makes this confusing, I think, is that it used "from - to" to define the fields' positions instead of lengths and the overlay keyword. I would have coded it like this: D CollSO_DS DS D CollCode 3 D CollTxt1 60 D CollTxt2 60 D CollTxt3 60 D CollTxt4 60 D CollTxt5 60 D CollTxt 60 DIM(5) overlay(CollSO_DS:4) Mel Rothman Mel Rothman, Inc. Booth Martin wrote: > D CollSO_DS DS > D CollTxt 60 DIM(5) > D CollTxt1 1 60 > D CollTxt2 61 120 > D CollTxt3 121 180 > D CollTxt4 181 240 > D CollTxt5 241 300 > D CollCode 301 303 > > This is confusing me. What are these lines of code doing? How long is > the data structure CollSO? What happens if I increase the DIM from 5 to 10? > > >
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