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You've got a 303 byte data structure. It's overlaid by CollTxt, a 5 element array (each element is 60 bytes). Positions 1-60 (and CollTxt(1)) is overlaid with CollTxt1, and so on for 5 elements/fields. Then you have a 3 byte field (CollCode) at the end. So you can manipulate the same memory by acccessing data structure CollSO_DS, array CollTxt, or fields CollTxt1-5. On 2/17/06, Booth Martin <booth@xxxxxxxxxxxx> wrote: > > > D CollSO_DS DS > D CollTxt 60 DIM(5) > D CollTxt1 1 60 > D CollTxt2 61 120 > D CollTxt3 121 180 > D CollTxt4 181 240 > D CollTxt5 241 300 > D CollCode 301 303 > > This is confusing me. What are these lines of code doing? How long is > the data structure CollSO? What happens if I increase the DIM from 5 to > 10? > > > > -- > ----------------------------------- > Booth Martin > http://martinvt.com > ----------------------------------- > > -- > This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list > To post a message email: RPG400-L@xxxxxxxxxxxx > To subscribe, unsubscribe, or change list options, > visit: http://lists.midrange.com/mailman/listinfo/rpg400-l > or email: RPG400-L-request@xxxxxxxxxxxx > Before posting, please take a moment to review the archives > at http://archive.midrange.com/rpg400-l. > >
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