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I agree, set the indicators on or off individually. And name them. Don't manipulate them with MOVEA or some such. The teensy amount of time the program saves by executing faster is way less that the amount of time the next programmer spends trying to figure out what the heck was the last programmer thinking when he did THAT?!?!? Only other thing I will add is, that every program I get my hands on is converted to /free with Linoma's RPG Toolbox, and if there are any indicators used, they go into a pointer data structure: // Define indicators D P_Indicators S * Inz(%ADDR(*IN)) D Indicators DS Based(P_Indicators) D Branch_Used Like(*IN) Overlay(Indicators:09) D Job_Used Like(*IN) Overlay(Indicators:10) D Format_A Like(*IN) Overlay(Indicators:11) D Format_B Like(*IN) Overlay(Indicators:12) D Format_C Like(*IN) Overlay(Indicators:13) D Subfile_Clear Like(*IN) Overlay(Indicators:20) /Free // Read division master file. Read Div; // Set branch or job# indicators. Branch_Used = (Divbyn = 'Y'); Job_Used = (Divjyn = 'Y'); // Set contract format indicators. Format_A = (Divcnf = 'A'); Format_B = (Divcnf = 'B'); Format_C = (Divcnf = 'C'); // Clear subfile Subfile_Clear = *ON; Write Ctlncc; Subfile_Clear = *OFF; Rrnnct = 0; This way, the same template can be used in any program (not just interactive ones). If an indicator is not referenced in either the display file or the O-specs (or printer file), it is removed from the data structure and is made a stand-alone (named) indicator field (RPG Toolbox converts most resulting and conditioning indicators to BIFs). Francis Lapeyre IS Dept. Programmer/Analyst Stewart Enterprises, Inc. E-mail: flapeyre@xxxxxxxx -----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of Weber, Richard Sent: Friday, January 13, 2006 10:17 AM To: 'rpg400-l@xxxxxxxxxxxx' Subject: RE: Indicator Coding Technique Thank you all for responding. You didn't let me down! Sitting on my desk as I type is a copy of Jon Paris' handout, "Essential Skills for the RPG Developer" page 7 and 8, "Indicatorless RPG Examples". I have used this technique very successfully and like it. So I especially appreciate your response, Jon. Now for my opinion on the technique I described: If you haven't already guessed, I hate it. I agree with all the reasons given. Many were the same points I made. I agree that we should strive to make our code as readable as possible. The argument that I am up against is: "If this is our standard and we teach it to all our staff and consultants, then everyone will understand it and it won't matter". Personally, I want my code to be read by any programmer walking in the door, without having to teach him our "technique". Anyway, thank you all for your opinions. Hopefully, I will be able to use them to reinforce my own arguments against this "standard". At least I can tell them that message board was unanimously against it! Regards. Rick Weber | TOYS 'Я' US International
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