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Personally I would prefer seeing the new standards point towards how to eliminate the need for the indicators. Yes, some are needed, but if you are having to set off lots of indicators in your RPG code maybe you are asking the dds to do things that don't need doing, or can be done differently?

I guess I am saying that this issue sounds like you are preparing to fight the last war?

Alan Shore wrote:
There is a problem with your idea of, for example, if indicator 1 needs to
be switched on, the code would be
            eval FunctionKey  =  '1000000000000000000'
Now what do you do to switch indicator 3 on
            eval FunctionKey  =  '1010000000000000000'
but what happens if indicator 1 does NOT need to be switched on prior to
indicator 3.

Like I said, the permutations and combinations of what is to be swithced on
with what is already set, it can become ridiculous.
e.g.
if FunctionKey  =  '1000000000000000000'
eval FunctionKey  =  '1010000000000000000'
else
if FunctionKey  =  '0000000000000000000'
eval FunctionKey  =  '0010000000000000000'
else
etc.
etc.


Alan Shore

NBTY, Inc
(631) 244-2000 ext. 5019
AShore@xxxxxxxx



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