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There is a problem with your idea of, for example, if indicator 1 needs to
be switched on, the code would be
            eval FunctionKey  =  '1000000000000000000'
Now what do you do to switch indicator 3 on
            eval FunctionKey  =  '1010000000000000000'
but what happens if indicator 1 does NOT need to be switched on prior to
indicator 3.

Like I said, the permutations and combinations of what is to be swithced on
with what is already set, it can become ridiculous.
e.g.
if FunctionKey  =  '1000000000000000000'
eval FunctionKey  =  '1010000000000000000'
else
if FunctionKey  =  '0000000000000000000'
eval FunctionKey  =  '0010000000000000000'
else
etc.
etc.


Alan Shore

NBTY, Inc
(631) 244-2000 ext. 5019
AShore@xxxxxxxx



                                                                           
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                                                                   Subject 
             01/12/2006 02:46          RE: Indicator Coding Technique      
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Replies are inline.

<Do you mean that any changes to the indicators will NOT be at the
individual level, but on the field FunctionKey?>

Yes

<If this is true, what a terrible idea. How are you going to change/check
indicator 03, with all the myriad of permutations and combinations? What do
you gain from using this method?>

Changing indicator would be by eval to the string '0010000000000000000'.
Checking for tie function key on is through a different DS written over the
INFDS.  It was stated that the gain is that all these indicators can be set
at the same time.

Rick Weber  |  TOYS 'Я' US International


-----Original Message-----
From: Alan Shore [mailto:AlanShore@xxxxxxxx]
Sent: Thursday, January 12, 2006 2:37 PM
To: RPG programming on the AS400 / iSeries
Subject: Re: Indicator Coding Technique

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